Mattel Video Games H8856 0920 User Manual

H8856-0920 G1 Size:5.5"X10" Color: 1C+1C Front  
H8856-0920 G1 Size:5.5"X10" Color: 1C+1C Back  
Racing  
TM  
Use the A button to accelerate. Press left and right on the Control Pad  
to steer your car around the track.  
INSTRUCTIONS  
Use the J button to jump.  
Use the B button to brake.  
Please keep these instructions for future reference as they contain important information.  
Turbo  
When you drive through a loop or go over a jump you gain the ability  
to use turbo. A meter at the bottom of the screen shows how much  
turbo power you have accumulated. When you have built up enough  
turbo, double tap the A button for quick burst of acceleration.  
Contents:  
Game Unit  
Instructions  
When you come to a jump, press J, J+A or J+B while car is in the air  
to quickly fill your turbo meter.  
Game Set Up  
Insert Batteries  
Helper Arrow  
Open the battery compartment and insert 4 AAA batteries.  
Requires 4 AAA alkaline batteries, not included.  
For longer life use only alkaline batteries.  
In each race, a red helper arrow indicates the right direction to  
complete missions. If you get lost or don’t know what to do, just  
follow the arrow!  
Replace batteries when buttons malfunction.  
Connect to the TV  
Battery Safety Information  
T V  
The AV cable that is attached to your game unit has a yellow, a red and  
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To  
avoid battery leakage:  
a white input. This cable needs to be plugged into your TV or VCR/DVD  
player. Plug the yellow input into the yellow outlined “Video In” hole on  
your TV or VCR/ DVD player. Plug the white and red inputs into the  
white and red outlined “Audio In” holes on your TV or VCR/DVD player.  
• Non-rechargeable batteries are not to be recharged.  
YELLOW WHITE RED  
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).  
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).  
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.  
• Do not mix old and new batteries.  
YELLOW WHITE RED  
Depending on the type of TV or VCR/DVD you have, the video and  
audio inputs could be in different places however they are usually in the  
front or the back of your TV, VCR or DVD.  
If you are plugging your game unit into your VCR or DVD player, your  
VCR or DVD player needs to be turned on or your game unit will not  
work.  
• Only batteries of the same or equivalent type as recommended are to be used.  
• Batteries are to be inserted with the correct polarity.  
If you are going to connect your game unit directly to your TV and there  
is a cable box connected to your television, you will need to access the  
set up menu on your TV and change the source of the input just as if  
you were using a VCR or DVD player. You will probably need to use  
your television’s original remote to access the menu. If you do not have  
the original remote refer to your TV’s owner’s manual for instructions on  
how to do this without the remote control.  
• Exhausted batteries are to be removed from the product.  
Not for all TV set.  
• The supply terminals are not to be short-circuited.  
• Dispose of battery(ies) safely.  
• Do not dispose of this product in a fire. The batteries inside may explode or leak.  
If you have an older TV set that does not have audio or video inputs you will need to purchase a “RF Modulator”.  
This can be purchased from most electronic stores.  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of  
the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no  
guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference  
to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to  
try to correct the interference by one or more of the following measures:  
Once you have everything set up, turn on the game unit’s power to begin the game.  
Quit and Restart  
Use the On/Off (1/0) switch to quit or reset/re-start the game at any time.  
Basic Controls  
Reorient or relocate the receiving antenna.  
Power Button – Turn the game on/off  
Control Pad – Steer the car/ Move between choices  
A Button – Accelerate/Confirm choice  
J Button – Jump  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
B Button – Brake/Previous screen  
Mattel, Inc.  
Game Set Up  
333 Continental Blvd.  
This screen allows you to choose a racecourse or set your game play options. The three racecourses are China  
Town, Mars and The Power Plant. Using the Control Pad, highlight one of the three racecourses, and press the A  
button to select the highlighted course. Once a course is selected you may choose from the following options:  
El Segundo, CA  
(310) 252-2400  
NOTE: Changes or modifications not expressively approved by the  
manufacturer responsible for compliance could void the user’s  
authority to operate the equipment.”  
1-4  
1-9  
Racers  
Laps  
CONSUMER INFORMATION  
N
ee  
• order replacement & add-on parts  
• view and print instruction manuals  
• find answers and product information  
d
a
ss  
i
s
t
a
n
ce  
?
Visit us online at  
service.mattel.com*  
1 or 2  
Track  
Level of Difficulty – Easy-Normal-Hard  
When you have made your choices press the A button to take you to the car selection screen.  
Or call toll-free* at 1-800-524-8697, M-F 8AM - 6PM, ET.  
*Toll-free phone service and online service is available for US and  
Canadian consumers only. Website is English language only.  
Pick a Car Screen  
Press LEFT/RIGHT on the Control Pad to scroll through available Hot WheelsTM vehicles. When you see the car you  
want press the A button to take you to the race.  
SERVICE.MATTEL.COM  
TM  
H8856-0920 G1  
Options  
© 2005 Mattel, Inc. 333 Continental Blvd., El Segundo, CA 90245 U.S.A.  
MADE IN CHINA. Manufactured for Mattel. All Rights Reserved. MATTEL, HOT WHEELS, and associated  
trademarks and trade dress are owned by Mattel, Inc.  
Using the Control Pad, highlight Options and press A. Once Options is selected you may choose from the following  
choices:  
Sound Test - Use the Control Pad to cycle through the sounds and press the A button to hear them.  
Retain this address for future reference:  
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.  
www.service.mattel.com/UK  
Mattel Australia Pty., Ltd., Richmond, Victoria 3121  
Consumer Advisory Service 1300 135 312 (valid only in Australia)  
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China.  
Music Test - Use the Control Pad to cycle through the music choices and press the A button to hear them.  
Sound - On/Off  
Music - On/Off  
 
H8855-0920 Size:11"X12" Color: 1C+1C Front  
Start – Press Start to begin playing Barbie® TM'd or to pause the game at any time. When you pause you will  
receive a password which will save your game. To continue playing the game, press Start again.  
Pet Rescue Center Office  
INSTRUCTIONS  
®
Welcome to the Pet Rescue Center. This is the Office where Barbie® receives phone calls of rescue missions and  
where the certificates of completed rescues are displayed. The small flashing symbols on the left side of your  
screen are your choices of places to go within the game. Select a symbol using the Control Pad Up/Down, then  
press the ‘A’ Button.  
Please keep these instructions for future reference as they contain important information.  
Takes you to the Play Room where you can check on the health and happiness of the rescued  
animals.  
Contents:  
Game Unit  
Instructions  
Shows a close-up of the Trophy Case where rescue certificates are kept. Select a certificate using  
the Control Pad and press the ‘A’ Button to read each certificate up-close. Press the ‘B’ Button to go  
back to the Office screen.  
Game Set Up  
Insert Batteries  
Open the battery compartment and insert 4 AAA batteries.  
Requires 4 AAA alkaline batteries, not included.  
For longer life use only alkaline batteries.  
Replace batteries when buttons malfunction.  
Barbie® answers a phone call about a missing animal.  
Sends you on a rescue mission once a phone call has been accepted. You will take Barbie® out  
into Green Arbor Park in search of the lost animal.  
Connect to the TV  
Nor for all TV set.  
The AV cable that is attached to your game unit has a yellow, a  
T V  
When you Start Barbie® TM'd, you will find one animal already staying at the center – a cat named Cinnamon.  
Rescues  
red and a white input. This cable needs to be plugged into your  
TV or VCR/DVD player. Plug the yellow input into the yellow  
outlined “Video In” hole on your TV or VCR/ DVD player. Plug  
To start rescuing animals, choose the phone symbol and press the ‘A’ Button.  
the white and red inputs into the white and red outlined “Audio  
In” holes on your TV or VCR/DVD player.  
YELLOW WHITE RED  
YELLOW WHITE RED  
Barbie® will answer a rescue call and the truck symbol will turn green. Choose the truck symbol, press the ‘A’  
Button, and off you go.  
Depending on the type of TV or VCR/DVD you have, the video  
and audio inputs could be in different places however they are  
usually in the front or the back of your TV, VCR or DVD.  
Driving Adventures  
There are four areas in Green Arbor Park to explore with Barbie® to find the missing animals: Briar Farm, Cedar  
Estate, The Island Reserve and Primrose Forest. The path to each area has its own obstacles and hazards to  
overcome. Once you accept a rescue mission, you will travel with Barbie® to the area where the animal was last seen.  
Barbie® has all the right vehicles – a convertible, pick-up truck, motorboat and scooter – to weave her way through the  
environments, but she needs you to guide her on these adventure rides. If the vehicle hits an obstacle, you will lose  
one try. You have three tries in each driving adventure.  
If you are plugging your game unit into your VCR or DVD player,  
your VCR or DVD player needs to be turned on or your game  
unit will not work.  
I
O
If you are going to connect your game unit directly to your TV and there is a cable box connected to your television,  
you will need to access the set up menu on your TV and change the source of the input just as if you were using a  
VCR or DVD player. You will probably need to use your television’s original remote to access the menu. If you do  
not have the original remote refer to your TV’s owner’s manual for instructions on how to do this without the remote  
control.  
Use the Control Pad to move the vehicle around obstacles. The control Pad Up/Down steers the vehicle. Use the  
Control Pad Left to brake and the Control Pad Right to speed up.  
Press and release the ‘A’ Button to jump over the obstacles with the vehicles.  
If you have an older TV set that does not have audio or video inputs you will need to purchase an “RF Modulator”.  
These can be purchased from most electronic stores.  
If Barbie® runs into too many obstacles, you won’t make it to the rescue site. You can try a different rescue by  
answering another phone call. Hang in there, you’ll get that pet!  
Once you have everything set up, turn on the game unit’s power to begin the game.  
Hint: Pressing the Control Pad Left while on the ground will slow the vehicle down so you  
can see on-coming obstacles.  
Introduction – Animals Everywhere!  
A storm has swept over the beautiful coastal village and nature preserve of Green Arbor Park. Many pets and farm  
animals have run away and young wild animals have been separated from their mothers during the rainy weather.  
Even some of the exotic animals from the Island Reserve have gotten loose.  
Pressing the Control Pad Right while jumping will help you make bigger jumps!  
The paw prints on the bottom of the screen show how close you are to the finish.  
Luckily, right in the center of Green Arbor Park is the Pet Rescue Center where Barbie® works. Together, you and  
Barbie® have the tools and knowledge to rescue these animals, nurse them back to health and return them to their  
homes. Join Barbie® on exciting rescue missions, play games with the animals you rescue, and care for them at  
the Pet Rescue Center (PRC) as you would your own real pets. Have fun and learn all about the different animals  
while doing good deeds. They’re counting on you, and Barbie® is ready to go with you on each mission!  
The hearts show how many tries you have left.  
Search For The Animals  
Excellent driving! Now that you’ve made it to the rescue site, you must guide Barbie® along on foot to find the lost  
animal. Use the Control Pad to walk through three different screens in each area of Green Arbor to find the lost  
animal. Once you find the animal, have Barbie® pick it up using the Control Pad Down to complete the rescue.  
Object of the Game  
If you rescue all fourteen animals, nurture them back to health and happiness through consistent care, and  
successfully return them to their homes, you win the game!  
Congratulations! Now, will take the animal back to the PRC for some much-needed care and attention. You’ve  
found the animal, but the job isn’t done yet. The animal is your responsibility now. You must nurture it back to  
health and happiness little by little before you can return it home.  
Hint: At times you will be caring for many animals at the PRC, while still trying to  
rescue more. The challenge is to divide your time between all the animals so they all get  
enough attention. Otherwise, the animals might run away from the PRC and you’ll have  
to rescue them all over again!  
After picking up the animal, you will select a Pet Record screen which gives you more information about the animal  
including its name and description of the condition in which it was found. These records will help you figure out  
how to care for the animals.  
Getting Started  
The animals you may encounter are:  
Pets – Puppy, Orange Tabby Cat, Grey Kitten, Tortoise  
Farm Animals – Pony, Piglet, Bunny Rabbit  
Wildlife – Fox Cub, Bear Cub, Owl, Deer  
Zoo Animals – Koala Bear, Lion Cub, Penguin  
Special Rescues  
Turn the power on. After a short introduction, the Barbie® TM'd title screen appears. Here, you can choose to  
begin a new game or resume a previously saved game. To Start a new game select “New Game” with the Control  
Pad and press the ‘A’ Button.  
If you select “Option”, you will be able to turn off music and sound effects, practice Special Rescues and Care  
Games.  
To resume playing a previously saved game, select “Password” and enter the 16 symbol password you receive  
when you pause a game. Remember to write down the password you receive so you can continue playing with all  
the animals you’ve already rescued.  
Every so often, a surprise rescue will come up that needs your immediate attention. You’ll be sent automatically to  
the area where an animal needs your help. You must win a game to complete the rescue.  
If you want to stop your game and don’t want to lose all the progress you’ve made you’ll need to get a password. To  
get your “Password” you must return to the office and press the start button. Be sure to write down the  
password so you don’t forget it.  
“Owl Photo Safari”  
Patty, the owl, has escaped from Primrose Forest and flown into the city. Help Barbie® find her by taking pictures  
of the flying owls.  
When you restart the game select “Password” on the menu screen and enter your 16-symbol password. Press the  
“A” button to go to your saved game.  
Your camera is at the bottom of the screen. Move it left, right, up or down using the Control Pad. Take the photo  
by pressing the ‘A’ or ‘B’ Button.  
Quit and Restart  
Hint: Your camera’s flash must touch the owls when you take the picture. You can only  
miss the owls 3 times or you will have to try this rescue again.  
Use the On/Off (1/0) switch to quit or reset/re-start the game at any time.  
“Penguin’s Ice Cream Craze”  
I
Controls  
Meredith, the penguin, has gotten loose from the zoo and has hidden in the coldest place she could find: an ice cream  
truck! Use the paddle and ball to break the ice blocks and free her from the ice barrier before she eats all the ice  
cream. You have 3 balls to win the game. Each time you lose a ball, one of Meredith’s ice cream cones will disappear.  
O
Using The Controls  
The Control Pad – Use to highlight choices and to move Barbie® vehicles and objects around on the screen.  
‘A’ Button – Use the ‘A’ Button to pick a game, start playing, start an activity and move to the next screen once  
you’ve finished an activity. The ‘A’ Button also controls special abilities within each mini-game, such as jumping  
over obstacles in the driving games.  
‘B’ Button – Use the ‘B’ Button to go back to the previous screen and to control the left Paw Paddle in the “Critter  
Keep Away” Care game.  
“Puppy Apple Turnover”  
Ginger, the puppy, has gotten into the apple orchard! Help keep her out of trouble by moving the basket to catch the  
falling apples. Use the Control Pad to move the basket around the screen. At first, you will only need to catch 10  
apples, but you’ll have to catch more each time you win the game. If you miss an apple, you lose a try. You will have  
three tries in each game.  
 
H8855-0920 Size:11"X12" Color: 1C+1C Back  
Playroom  
Care Games  
Here, you will find your rescued animals. Use the Control Pad Left/Right to move from animal to animal. How are they  
doing? The meters at the top of your screen display the health and happiness of the animal on the screen. The levels  
of happiness and health vary for each animal that is found. The green plus symbol stands for health and the orange  
smiley face stands for happiness. Also, the animal will give you definite signs. Is it lying down? It may not be feeling  
well or it could be injured. Or, does it look bored or lonely? Maybe it just wants to play.  
One of the best ways to care for an animal is to play with her. Bored animals are unhappy animals. Choose the  
ball symbol in the Play Room to play one of the following games with an animal. If you win, the animals will be one  
point happier.  
Choose the first aid symbol to enter the Check Up Room where you can nurse the animal back to  
health.  
“Critter Keep Away”  
Choose the ball symbol to play a game with her. After you play a game with an animal, you can check  
to see if she’s perked up.  
These frisky little animals love to be teased! Use the Control Pad to move your paw paddles left and right. Press  
the ‘A’ Button to swipe with the right paddle and the ‘B’ Button to swipe with the left paddle. Try to hit the ball all the  
way to the animal and get its attention so it will hit the ball back to you. The number at the top of the screen will tell  
you how many times you have to hit the ball to the kittens. You have three tries to win.  
She should look a bit more cheerful if you won the game and the happiness meter will have increased  
by one point.  
Your goal is to bring the animal back to full health and happiness, where both meters have all five points highlighted.  
Only then, will you have a chance to return the animal to its home and complete the rescue mission. You’ll know it’s  
time for the return trip when the Truck symbol turns from red to green. Select it and press the ‘A’ Button. Off you go  
with the happy, healthy animal!  
“Rascal Run-Around”  
Naptime! Help each animal find a path to its bed before time runs out and it falls asleep. Use the Control Pad to  
keep the animal tracks going in the right direction through the paths. If the little animal’s paws take a wrong turn  
and time runs out, the animal falls asleep in the Play Room. She won’t be very happy when she wakes up and  
won’t gain a point of happiness.  
The Happiness Meter  
“Snacktime Challenge”  
Each time you win a Care Game with an animal, the happiness meter increases by one point.  
The Health Meter  
Time to find the animals something good to eat! Use the Control Pad to choose a card and the ‘A’ Button to flip it  
over. Try to pair each animal with its favorite food. You’ll get to peek at the cards for a moment, and then you get  
three tries to match all the cards.  
Each time you give an animal the correct treatment in the Check Up Room, the health meter increases by one point.  
Returning the Animals to their Homes  
Just as with real animals, these newly rescued animals need care and attention. You may have increased an animal’s  
happiness or health initially, but if you then forget about her and leaver her alone for too long she will grow sadder and  
eventually loose health points as well. The more animals you have to look after, the more challenging the game  
becomes as you try to keep all the animals healthy and happy at the same time. You might spend so much time caring  
for newly rescued animals that the first few animals you brought to the PRC feel neglected and become very unhappy.  
Left alone for too long, their meters will fall to zero.  
When an animal has reached full health and happiness, the Truck symbol will turn green.  
Select the Truck and the final stage of the rescue will begin – returning the animal to its owner or parents.  
When returning an animal, you and Barbie® will begin a driving game similar to the animal search driving games.  
This time the animal will sit next to Barbie® in her vehicle. If she breaks down, you will go back to the PRC with the  
animal and it will lose one point of happiness and once point of health. If Barbie® reaches the animal’s home, you  
must then finish the return by winning the Parent Match Game.  
Pause the Game  
Parent Match Game  
When you exit the Play Room, any animal that has zero points of health and happiness will dash outside. You’ll soon  
see her running away through Green Arbor Park and you’ll have to rescue her all over again!  
After completing the driving game, you need to teach the animal what her parent looks like in the Parent Match  
Game. In this game, there are pictures of the parent animals on upper and lower rows. Use the Control Pad to  
scroll up and down through the rows until you’ve matched the three parts of the parent. There is a time limit, and  
you get three tries. If you don’t build the parent’s picture in time, you will go back to the PRC with the animal and  
she will loose a point of health and happiness. If you win, the animal’s return is complete!  
Remember, if you stop playing without pausing the game first, the animals are still waiting to be cared for. The  
clock doesn’t stop! That’s why it’s important to press Start and write down the password you are given  
whenever you stop playing, even if you take a short break. This will save your game.  
Symbols In The Playroom  
Each animal you rescue, care for, and return means an entire rescue mission was completed and you earn a new  
Rescue Certificate. You must successfully return 13 animals before you can rescue the 14th pet. If you are  
awarded fourteen certificates, congratulations! You’ve won the game! You can store all your Rescue Certificates in  
the Office Trophy Case by saving your game and noting the password you receive when you leave the game. Or,  
you can start a new game, and save the animals again!  
Begins a Care  
Game with the  
animal.  
Takes you to the  
Check Up Room  
where you can nurse  
the animal back to  
health.  
Displays the record of  
the animal – a  
description of where and  
in what condition it was  
found.  
Battery Safety Information  
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury or ruin your product. To  
avoid battery leakage:  
• Non-rechargeable batteries are not to be recharged.  
• Rechargeable batteries are to be removed from the product before being charged (if designed to be removable).  
• Rechargeable batteries are only to be charged under adult supervision (if designed to be removable).  
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.  
• Do not mix old and new batteries.  
• Only batteries of the same or equivalent type as recommended are to be used.  
• Batteries are to be inserted with the correct polarity.  
• Exhausted batteries are to be removed from the product.  
• The supply terminals are not to be short-circuited.  
• Dispose of battery(ies) safely.  
• Do not dispose of this product in a fire. The batteries inside may explode or leak.  
Get important facts  
that will help you  
care for each type  
of animal.  
Starts the return  
driving adventure.  
It will turn green  
when it’s time to  
take the animal  
home.  
Takes you back to the  
Office where you can view  
the rescue certificates or  
choose to go on another  
rescue mission.  
Symbols In Check Up Room  
Here in the Check Up Room there are many things you can do for the animals to make them feel better. Try to  
figure out what’s wrong with each animal. Give them the treatment they need to bring them back to health.  
Choose a treatment using the Control Pad. Press the ‘A’ Button to begin treatment.  
Apply a bandage  
Give a vitamin  
Give water or food  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15  
of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a  
residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed  
and used in accordance with the instructions, may cause harmful interference to radio communications. However,  
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause  
harmful interference to radio or television reception, which can be determined by turning the equipment off and on,  
the user is encouraged to try to correct the interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Brush or pet the animal  
Bathe the animal  
Back to Play Room  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
Mattel, Inc.  
333 Continental Blvd.  
El Segundo, CA  
(310) 252-2400  
NOTE: Changes or modifications not expressively approved by the manufacturer responsible for compliance could  
void the user’s authority to operate the equipment.  
You will see the animal being treated, and the animal’s health will rise slightly if the right treatment was given. If  
you give an animal too much of the wrong treatment, not only will the health meter decrease, but she will loose  
points of happiness. Each type of animal has different needs and likes. For instance you can feed a hungry lion  
cub all you want, but try bandaging him a lot and see how unhappy he becomes. On the other hand, some  
animals do need bandaging. Others will be upset if you try to brush them too much.  
CONSUMER INFORMATION  
N
ee  
• order replacement & add-on parts  
• view and print instruction manuals  
• find answers and product information  
d
a
ss  
i
s
t
a
n
ce  
?
Visit us online at  
service.mattel.com*  
If you are unsure where to begin, review the Pet Record in the Play Room to see what’s  
bothering the animal.  
Or call toll-free* at 1-800-524-8697, M-F 8AM - 6PM, ET.  
*Toll-free phone service and online service is available for US and  
Canadian consumers only. Website is English language only.  
SERVICE.MATTEL.COM  
TM  
H8855-0920 G1  
© 2005 Mattel, Inc. 333 Continental Blvd., El Segundo, CA 90245 U.S.A.  
MADE IN CHINA. Manufactured for Mattel. All Rights Reserved. MATTEL, BARBIE, and associated trademarks  
and trade dress are owned by Mattel, Inc.  
To learn more about an animal’s likes and dislikes select the Pet Care hints symbol.  
Retain this address for future reference:  
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.  
www.service.mattel.com/UK  
Mattel Australia Pty., Ltd., Richmond, Victoria 3121  
Consumer Advisory Service 1300 135 312 (valid only in Australia)  
Mattel East Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,China.  
 

Kyocera Printer FS 5900C User Manual
La Crosse Technology Clock WT 3128 User Manual
Lenovo Tablet 33722WU User Manual
Lenoxx Electronics Air Conditioner 41718L098 User Manual
Leviton Switch 47603 PTE User Manual
Life Fitness Stepper Machine 93SI User Manual
Lincoln Electric Welder SVM146 A User Manual
Makita Grinder GA7001L User Manual
Maretron Carbon Monoxide Alarm LP 200012UL User Manual
Michelin GPS Receiver Navigation User Manual